Every lab, every age
Practise making something, then test it in a live simulation.
Inventors · Ages 9–12
Fold a plane, set your launch and watch it fly through the wind.
Build a boat and float it down a stream with currents and wind.
Fold beams and test how many coins your bridge can carry.
Stack and roll paper into the tallest tower that stays standing.
Design a pinwheel and measure how fast it spins.
Build a wind-powered car and race it down the track.
Drop a spinning paper helicopter and slow its fall.
Build a catapult and launch pom-poms at a target.
Roll marbles down ramps and see how far they go.
Swing a pendulum and discover what changes its timing.
Grow plants with different sun, water and warmth.
Mix dough and watch yeast make it rise.
Grow sparkling crystals from salty solutions.
Wrap an ice cube to stop it melting.
Build a box oven that cooks with sunshine.
Layer sand and gravel to clean muddy water.
Roll thousands of dice and discover patterns in chance.
Make a code wheel and send secret messages.
Design a repeating bead bracelet that closes perfectly.
Fold a paper frog and see how far it jumps.
Fold a paper football and flick it through the goal.
Move your body and see how your heart responds.